Games for teams · free

The two minutes your squad will actually look forward to.

One short game a day, at a time your squad picks. No installs, works on any phone, and guests can play a round without an account.

No account needed. You will be in the room in about ten seconds.

Thirty seconds

This is the whole thing

Three questions from the real bank, a result, and the board. A round is a few more questions and about five minutes.

A demo: three questions, the result, and the board. A real round is a few more questions and takes about five minutes.

A week on Hearso

Five screens, and none of them is a meeting

The whole product, in the order your squad meets it.

  1. Step one

    A round drops at a time your squad picked

    Not when a server decides. Your squad sets the hour, the round is there for the rest of the day, and nobody has to be online at the same moment as anyone else.

    The home dashboard: the day's round, whether you have played it, and how long is left.
  2. Step two

    Two minutes, six questions

    Short enough that skipping it takes more thought than playing it. Answers are timed on the server, so a faster answer is worth more and a slow connection is not punished for it.

    A trivia question with four choices and the answer timer running.
  3. Step three

    Scores reveal together

    Nobody reads the results before everyone has had their turn. That single rule is what keeps a daily game from becoming a leaderboard you check to see how far behind you are.

    The reveal: every player's score for the round, shown together once the window closes.
  4. Step four

    The week accumulates, then resets

    A running board with each player's movement since yesterday, and a champion when the week closes at the end of Sunday, weekend games included. It resets, which is the point: an all-time table stops being winnable by January.

    The squad week board, with each player's position and their movement since yesterday.
  5. Any time

    And when you do want everyone at once

    Share a room code and play together in real time. Guests join without an account, so a new starter or someone outside the squad is one link away.

    A live room in its lobby, with the code to share and the players who have joined.
The daily ritual

Same time every workday. No host. No forced fun.

Async by default, so nobody has to be in the same meeting to be on the same team. Your squad picks the times.

  1. 9:00 AM

    The round drops

    The same two-minute game is waiting for everyone on the squad. Play it whenever you have the minutes.

  2. All day

    Answer the prompt

    One question for the squad feed, one joke to rate. A minute, not a meeting.

  3. 4:00 PM

    Scores reveal

    The podium, the day's bragging rights, and the board moves.

  4. End of Sunday

    A champion is crowned

    A week of points, weekend games included, one name in the record book. Monday starts everyone at zero again.

The library

Built for short attention and long rivalries.

One game today. Every game we add plays inside the same daily ritual, so the shelf grows without your squad learning anything new.

  • Playing now

    Trivia

    Quick-fire questions against the clock.

    Fast enough to finish before the coffee cools, with a bonus for the brave. It remembers what you have already been asked and goes looking for something else.

    Length
    2 MIN
    Players
    SQUAD OR WORLD

More games are on the way. Browse the librarySee what is planned

Free, and not in the trial sense

Free for every squad. No card, no seat count.

Set your squad's time, share one link, and the next round is waiting at the hour you chose. If nobody plays it twice, you have lost one round and learned something.

Help improve Hearso

With your permission, we measure how you use Hearso (pages, buttons, your display name, your squad's name and your games) and record sessions and click heatmaps of how pages are used. We never send your first name, last name, email, phone number or passwords to analytics, and recordings hide them. You can change this in Settings after signing in. Hearso also keeps anonymous totals of rounds, players, and live rooms without this permission; see the player guide.